The theory
Keep mind i havent tried it far yet. But i can see it being able of going as far as you want.
This build focusses on taking a lot of hits while healing a lot with all hits, as with 28 recup. You still heal 3 hp against enemies with the shield modifier. And it can still quickly deal damage to opponents with current chains quick attacks that apply disintigration.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Deploy a node that splits into 3 smaller nodes.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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