Acid Drip Static Kerapin

Build dossier

Acid Drip Static Kerapin

Cyber·Kerapin
New
Elemental DMGCompeting in Acip Drip
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01

The theory

Mush Field triggers a large amount of static discharges, which in turn releases acid drip pools. Float is built into the primary to lay dense minefields below high priority targets while they are suspended.

02

Modules

HE
Head
Flamboyant Frills
+1 Essence
BA
Back
Empowering Fins
+1 Essence
TA
Tail
Potent Flipper
+1 Essence
AR
Arms
Thermal Fins
+1 Recuperation
03

Abilities

Main ElementCyberHighly effective against GenBots and Crystallines.
Status effects
Static

Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.

Lure

Enemies who are lured will walk towards your voidling for the duration.

Signature kitfixed, inherits the main element
Tertiary
Fist Fury

A strong melee attack that damages enemies.

Defensive
Stand Your Ground

Spawn a protective force field that stops incoming projectiles.

Ultimate
Shellsplosion

Rush forward, gaining increasing momentum and exploding into a devastating blast that tosses damage-dealing explosive charges in all directions.

Primary
Snow Sling

Shoot a burst of 3 projectiles that stick to a target and explode.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Mush Field

Toss spores that sprout a field which explodes with status stacks.

Cyber
Status effects
Static

Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.

Lure

Enemies who are lured will walk towards your voidling for the duration.

04

Perks

Acid Drip
Packuran

Static Discharge releases acid damage-over-time puddles that apply Poison to enemies.

Proximity Shell
Kerapin

Gain up to 3 Armor stacks based on the amount of enemies in proximity.

Warm Up Strike
Anami

If the ability is stackable, gain 1 secondary ability charge on tertiary ability use.

05

Catalyzers · ordered

1 Strong Status Multiplier +2.0 Status Effect Damage Multiplier
2 Strong Relentless Affliction +1.5 Status Effect Damage Multiplier, +16 Elemental Damage Bonus
3 Corrupted Massive Effect +250% Status Effect Damage Multiplier, -69% Attack Power
4 Strong Solid Muscles +0 Attack Power, +30 Armor
5 Corrupted Armored Core +150% Armor, -50% Health
06

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