Acrobatic Arsonist

Build dossier

Acrobatic Arsonist

Plasma·Gilick
Elemental DMGCrowd Control
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01

The theory

This is just a fun gimmicky build idea I had, it is not optimal whatsoever but I figured I'd share it.

The entire point of the build is Fire Hoop. On use, it spawns, you guessed it, a fire hoop in the air. Passing through this hoop triggers an explosion and gives you another Fire Hoop charge.

So basically, you just use your secondary, turn around, use your secondary, turn around, and so on (NOTE: you do have to aim at the hoop, but it's pretty forgiving). This allows you to use Fire Hoop infinitely, stacking Amplification, and constantly shooting fireworks everywhere.

Other than that, Nova Blast is for hitting distant targets, then I made Plasma the main element for general utility and switched Nova Blast and Fire Hoop to Pyro for flavor and to get healing from Watch Them Burn. And finally, Recycling is just there as a failsafe so you (basically) always have a secondary charge even if you miss the hoop.

You can completely ignore the modules, I did them purely for aesthetics. I've also done barely any testing on this build. Like I said, it's entirely just a fun gimmick (or Gilick. A Gimmick Gilick, if you will).

02

Modules

HE
Head
Majestic Horns
+1 Essence
TA
Tail
Swift Fin
+1 Agility
BA
Back
Dorsal Fin
+1 Agility
AR
Arms
Finned Limbs
+1 Agility
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Slash And Bash

Dash and slash, executing low-health enemies.

Defensive
Counter Blast

Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.

Ultimate
Blunder Streak

Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.

Primary
Nova Blast

Shoot one large slow projectile with damage-over-time and elemental status.

Pyro
Status effects
Burn

Up to 5 stacks of Pyro damage over time: high damage that expires quickly.

Fear

Feared enemies run away from your voidling for the duration.

Secondary
Fire Hoop

Leap through a fire hoop, refreshing ability stacks.

Pyro
Status effects
Burn

Up to 5 stacks of Pyro damage over time: high damage that expires quickly.

Fear

Feared enemies run away from your voidling for the duration.

04

Perks

Amplification
Anami

Gain a Damage stack on secondary ability use.

Recycling Golden Egg
Kerapin

If your secondary ability has charges, gain a charge on kill.

Watch them BURN!
Gilick

Heal for 100% of Burn damage dealt to enemies.

05

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