Dossiê da build
(basicly Immortal) Undead Ghost Gilick
A teoria
Keep mind i havent tried it far yet. But i can see it being able of going as far as you want.
Tired of needing to retry levels by dying and losing your loot? Well this one can make you basicly Immortal. The only moment you can die is while invisible with plane shift with a block and 5 speed and 5 armor with the help of the cerebrum enhancements, so dying with all of that in a 60 second time would be an achievement on its own. But the plan with this is just simple, you play as best as you can and try to be as agressive as possible into any healers. If you happen to die with this. Then you will respawn once, which if you want max potential out of the voidling, you will have to stay invisible with your defensive for 60 seconds, and then you can repeat the onslaught. And it is true that his damage might not be the greatest in low abyss. But once every hit just does 1 damage, that Thorn pit with disintigration actually becomes one of the best burst damages. So this build basicly has everything perfected for any wrangler difficulty wranglers ready to Wrangler this invisible and invincible beast high up.
Modules
Abilities
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot 7 thorn projectiles with 50% elemental status chance.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Leap a long distance, creating an elemental status trail.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
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