The theory
i don't know how well this works, it just seems like something decent
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Dash and slash, executing low-health enemies.
A quick dash for evading incoming attacks.
Unleash a downpour of projectiles from the sky exploding and damaging enemies on impact.
Shoot highly-accurate, low fire rate projectiles that apply an Elemental Status stack on hit.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Shoot a slow-moving projectile that creates a large explosion on hit and a large magma puddle.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
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