Death satelite/death from above
Nimiod · por @ChampionKG · há 3h · editada há 2h · 76127
Descrição
DISCLAIMER: this might get patched!
Infinite jumps/flight due to how "Snowbird" mutation works/breaks nimiods jump mechanic.
Nimod uses stamina for jumps, in normal circumstances he needs to touch ground to be able to regain/reload stamina , however snowbird gives one "standard" jump after stamina is depleted during witch we regain stamina midair, thus giving us infinite flight/jump. (or atleast i think this is how this works more or less)
Vaporizer mutation becomse our satelite laser, its range seams to be infinite so why youre flying high above this is the only way to damage enemies below, other than:
Stomp AOE ability if you bought it from PC(stomp only flies down certain distance down while the AOE puddle/zone spawn on ground, allowing us to exploit this for making aoe zones, bear in mind this requires you to charge a set amount of stacks to spawn said zone[you charge by being in air])
third mutation i suggest anythingh for healing, i chose sweaty as its a passive heal that gets stronger, simply to have somethingh to offset poison in abyss. But soul crushing is another notable alternative as your above enemies and souls shoot directly above enemies so u can use vaporizer to instantly burst souls for HP regen and DMG buff
Draqwbacks/Cons:
-bosses lock us in a spherical zones of various sizes and max height , greatly reducing our ability to fly.
-capture zone levels require you to pretty much be on ground where your most voulnerable.
-can get boring and slow as you mostly rely on vaporizer mutation.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Send a spark of electricity that chains towards the 3 closest enemies.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Deploy a node that can be absorbed using the tertiary ability.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Ainda sem comentários — sê o primeiro a participar.