The theory
Just gave it a very defensive secondary by combining sandstorm dash with repulsion barrier, I don't quite know how long the barrier will last and it might even be alittle redundant so you could switch it out, made it gain block when it uses the secondary so you can still take a hit or 2 without taking damage outside of the barriers, I made the stats abit defensive with cooldown reduction and fire rate multiplier.
I think the Playstyle would be that you do a mix of lightly spamming the secondary and shooting the primary from within the defences set up and use the tertiary ability abit to trigger the perk that spawns life steal leeches for more damage and abit of healing
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot 3 homing projectiles with 50% elemental status chance.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Leap, slam, and create a sandstorm that stops projectiles.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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