Gilick

Build dossier

Defensive gilick

Plasma·Gilick
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01

The theory

Just gave it a very defensive secondary by combining sandstorm dash with repulsion barrier, I don't quite know how long the barrier will last and it might even be alittle redundant so you could switch it out, made it gain block when it uses the secondary so you can still take a hit or 2 without taking damage outside of the barriers, I made the stats abit defensive with cooldown reduction and fire rate multiplier.
I think the Playstyle would be that you do a mix of lightly spamming the secondary and shooting the primary from within the defences set up and use the tertiary ability abit to trigger the perk that spawns life steal leeches for more damage and abit of healing

02

Modules

HE
Head
Reinforced Jaw
+1 Strength
TA
Tail
Sturdy Stub
+1 Strength
BA
Back
Bony Plates
+1 Vitality
AR
Arms
Reinforced Legs
+1 Vitality
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Slash And Bash

Dash and slash, executing low-health enemies.

Defensive
Counter Blast

Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.

Ultimate
Blunder Streak

Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.

Primary
Seekers Burst

Shoot 3 homing projectiles with 50% elemental status chance.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
SandStorm Dash

Leap, slam, and create a sandstorm that stops projectiles.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Infestation
Ur-Sek

Release 3 swarms of leeches that seek and drain life from enemies when using your tertiary ability.

Repulsion Barrier
Packuran

Spawn a forcefield on secondary ability use.

Volcanic Glass Skin
Kwipeck

Gain 1 Block charge after using your secondary ability.

05

Catalyzers · ordered

1 Strong Constant Barrage -0.3s Reload Duration, +0.35 Fire Rate Multiplier
2 Strong Attack Power +12 Attack Power
3 Strong Reinforced Vitality +30 Armor, +400 Health
4 Strong Iron Lungs -0.30s Reload Duration, +275 Stamina
5 Strong Healing Multiplier 1.28 Healing Multiplier
06

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