GI
More images
Build dossier
Dashing Lizard
The theory
Very much like the accelerating Kwipeck, this build is meant to go fast and just keep running. I did add the secondary causing the enemies hit to float so that I can start up running again safely. the other option was jumping and making a plasma trail.
run fast figure eights, leave fire puddles and heal. all there is to it. simple fun.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot one large slow projectile with damage-over-time and elemental status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Leap, slam, and make enemies Float.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Leave a fire trail behind when activating your sprint ability and gradually gain Speed stacks.
While sprinting, gradually replenish your health at an increasing rate over time. Taking damage or coming to a stop ends and resets the effect.
Spawn windburn projectiles while moving that apply Burn and Frostbite to enemies hit.
Comments
1 comment