The theory
Essentially this build puts the ennemys in float permanently wich also makes it so it targets the ennemys that can get hit wich is nice in the later rounds where sometimes its hard to tell who the protector ennemys are plus easy to aim since they dont move in the bubble.
With warm up strike and catalizers are there so i have always my secendary plus that way theres is no need to manually reload
and i have it on base poison because that way against ennemy that have wekeness against poison there is the option to do mele to apply some poison stacks for extra dps.
Just not ideal against bosses but the quick firerate and the stun/float makes up for it.
Modules
Abilities
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot 7 thorn projectiles with 50% elemental status chance.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Leap, slam, and make enemies Float.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
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