A teoria
Essentially this build puts the ennemys in float permanently wich also makes it so it targets the ennemys that can get hit wich is nice in the later rounds where sometimes its hard to tell who the protector ennemys are plus easy to aim since they dont move in the bubble.
With warm up strike and catalizers are there so i have always my secendary plus that way theres is no need to manually reload
and i have it on base poison because that way against ennemy that have wekeness against poison there is the option to do mele to apply some poison stacks for extra dps.
Just not ideal against bosses but the quick firerate and the stun/float makes up for it.
Modules
Abilities
Efeitos de estado
Até 15 stacks de dano Organic ao longo do tempo: pouco dano por tick, mas é o que dura mais.
Inimigos lentificados movem-se e atacam mais devagar, a escalar com o número de stacks aplicados.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot 7 thorn projectiles with 50% elemental status chance.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Leap, slam, and make enemies Float.
Efeitos de estado
Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.
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