The theory
Keep mind i havent tried it far yet. But i can see it being able of going as far as you want.
If u like going invisible, this one will be an amazing choice. Both morfangs attacks will give you invisibility, and the high agility not only makes you really hard to hit as you are almost always in plane shift, but will also make your attack combo way faster, which will make you go invisible again almost instantly. It is really frail. So you will need to look out to get in a first combo, but afterwards it will be almost impossible to die with all the speed, damage and plane shift making you able of dodging basicly everything with the high speed.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Uppercut and apply Float when the ability is empowered.
Burrow underground, evading enemy projectiles and melee attacks.
Burrow underground and place a trail of explosive mines, each detonating into a swarm of damage-dealing shrapnel.
Bite enemies in a devastating combo; on the last hit, turn Invisible.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Lunge and bite, then turn Invisible and gain Critical Chance.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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