Ur-Sek

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Plasma
New
Elemental DMGTankCrowd Control

Ur-Sek by @glopnamstramus · 2h ago · edited 1h ago · 76319

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Description

Healing from poison is good and does work by itself

Attributes

NatureWittyNotablyBoosts Essence
Strength20
Essence27
Vitality20
Recuperation16
Agility2

Base · Modules · Nature

Modules (4 slots)

Mandibles
Fused Mandibles+1 Essence
Back
Laying Tail+1 Essence
Arms
Vesicle Arms+1 Essence
Miscellaneous
Horned Vertex+1 Essence

Main Element

PlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Abilities

Primary
Bash - Splash Claw

Sek's slashes splash onto nearby enemies.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Bile Up - Poisonous Infestation

Sek unleashes 24 hivelings that apply Elemental Status.

Organic
Status effects
Poison

Up to 15 stacks of Organic damage over time — low per-tick damage, but it lingers the longest.

Slow

Slowed enemies move and attack slower, scaling with the number of stacks applied.

Perks

Decomposition
Nimiod

Add a Poison stack each time an enemy takes Poison damage.

Hemotoxin
Kerapin

Drop healing orbs when enemies take Poison damage.

Loose Electron
Kerapin

Poison a random nearby enemy periodically.

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