The theory
Kerapin build focused on poison effect, there's probably a voidling better suited for this but kinda just wanted to use the Kerapin and poison element for once.
Made it so that it can apply poison with its secondary and went for the explosive primary ability mud shot and gave it creeping plague to make it easier to apply the poison effect and added hemotoxin for healing and deadly dose for extra damage to make more use of the effect.
The stats are focused on effect multiplier, some bulk and some speed.
Modules
Abilities
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
A strong melee attack that damages enemies.
Spawn a protective force field that stops incoming projectiles.
Rush forward, gaining increasing momentum and exploding into a devastating blast that tosses damage-dealing explosive charges in all directions.
Shoot a burst of 4 projectiles that stick to the target and explode.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Toss spores that sprout a field which explodes with status stacks.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Perks
Deal additional damage on hit to enemies affected by Poison. The number of Poison stacks increases the damage dealt.
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