The theory
(THIS IS MY FIRST SPLICE BTW I KNOW IT'S BAD) went for a little challenge of only using creature specific perks try and make a better one idk...
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Dash and slash, executing low-health enemies.
A quick dash for evading incoming attacks.
Unleash a downpour of projectiles from the sky exploding and damaging enemies on impact.
Shoot a continuous stream of ooze that damages enemies on impact.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Shoot 3 projectiles in quick succession, each leaving a toxic puddle on hit that periodically apply Elemental Status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Dealing damage to an enemy has a 30% chance to spawn a damage-over-time lava puddle. This effect has a 3 second cooldown.
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