Morfang

Molefang

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Plasma 30
Elemental DMGTankFarming

Morfang · by @Code_Hunter · 14h ago · edited 10h ago · 76127

Description

Sit underground with your Defensive Ability forever. Stay near enemies. If you need healing, take Healing Roots or a similar healing instead of Hellfire

Attributes

NatureResourcefulExceptionalBoosts Essence+Recuperation
Strength20
Essence27
Vitality21
Recuperation26
Agility20

Base · Modules · Nature

Modules (4 slots)

Head
Primal Beak+1 Essence
Fins
Endothermic Central Fin+1 Recuperation
Claws
Elder Claws+1 Essence
Mutated
Exoskeleton+1 Vitality

Main Element

PlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Abilities

Primary
Orbit Strike

Swipe all around yourself, damaging and applying elemental stacks.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Feeding Frenzy

Lunge, life-drain, and apply Bleed on each target hit.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Perks

Ignition Spark
Packuran

Apply 5 Burn stacks on Static Discharge.

Tractor Beams
Packuran

Link with up to 3 enemies in proximity to gain Stamina Regeneration. Linked enemies periodically receive Static, are pulled, and damaged.

Watch them BURN!
Gilick

Heal for 100% of Burn damage dealt to enemies.

Catalyzers (ordered)

1Strong
Relentless Affliction

+1.5 Status Effect Damage Multiplier

2Strong
Elemental Power

+32% Elemental Damage Bonus

3Corrupted
Pure Element

-100% Attack Power, +400% Elemental Damage Bonus

4Strong
Reinforced Vitality

+30 Armor, +400 Health

5Corrupted
Massive Effect

+100% Status Effect Damage Multiplier, -100% Attack Power

Comments 2 comments

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@Code_Hunter Wrangler #2 Author · 10h ago
It can go past 30, but it has a harder time past that point.
@Code_Hunter Wrangler #2 Author · 10h ago
I left after 31, the modified 30 Boss took too long and I knew it was over when a basic, unmodified enemy took seconds to die.