Mushy
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Build dossier

Mushy

Plasma·Nimiod
Elemental DMG
819 Abyss levelWrangler difficulty
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01

The theory

Mushy the Mushroom looking Nimiod is build as an allrounder while preserving as much surviveability as possible.

Surviveability:
Both Decaying Matter and Varmpirc would damage us, but Vampiric only damages you under the sun -> There is no sun in the abyss!

Hence its the best allround healing ability.

To ensure we survive later levels I added Proximity Shell.
In Combination with Decaying Matter we get up to 4 stacks of Armor at a time.

Damage:
The catalysts are the main source of damage.
The low critical hit chance should normally be taken care of by choosing Subzero Node, which I did unfortunately not do and only realized later in the run.
Subzero Node provides the critical hit chance, speed and fire rate needed to round off the build.

I highly recommend using Subzero Node if you want to try this build yourself.

02

Modules

HE
Head
Fungal Bell
+1 Strength
MO
Mouth
Coiled Mouth
+1 Essence
TE
Tentacles
Swollen Tentacles
+1 Strength
PO
Posterior
Posterior Lappets
+1 Essence
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Drop-Down Offensive Strike

Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.

Defensive
Blink Protocol

Blink a short distance, becoming Invulnerable and Invisible while teleporting.

Ultimate
Instant Diffusion

Swiftly swarm the field with 6 network nodes.

Primary
Current Chain

Send a spark of electricity that chains towards the 3 closest enemies.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Network Extender

Deploy a network node that connects to your character when in range.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Decaying Matter
Gwigoon

Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.

Proximity Shell
Kerapin

Gain up to 3 Armor stacks based on the amount of enemies in proximity.

Vampiric
Gwigoon

Heal whenever you deal damage but Burn while exposed to the sun.

05

Catalyzers · ordered

1 Strong Elemental Power +32% Elemental Damage Bonus
2 Corrupted Pure Element -100% Attack Power, +400% Elemental Damage Bonus
3 Corrupted Blunt Force -50% Critical Chance, +150% Critical Damage
4 Strong Reinforced Vitality +30 Armor, +400 Health
5 Strong Max Health +800 Health
06

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