NI
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The theory
Mushy the Mushroom looking Nimiod is build as an allrounder while preserving as much surviveability as possible.
Surviveability:
Both Decaying Matter and Varmpirc would damage us, but Vampiric only damages you under the sun -> There is no sun in the abyss!
Hence its the best allround healing ability.
To ensure we survive later levels I added Proximity Shell.
In Combination with Decaying Matter we get up to 4 stacks of Armor at a time.
Damage:
The catalysts are the main source of damage.
The low critical hit chance should normally be taken care of by choosing Subzero Node, which I did unfortunately not do and only realized later in the run.
Subzero Node provides the critical hit chance, speed and fire rate needed to round off the build.
I highly recommend using Subzero Node if you want to try this build yourself.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Deploy a network node that connects to your character when in range.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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