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The theory
Mushy the Mushroom looking Nimiod is build as an allrounder while preserving as much surviveability as possible.
Surviveability:
Both Decaying Matter and Varmpirc would damage us, but Vampiric only damages you under the sun -> There is no sun in the abyss!
Hence its the best allround healing ability.
To ensure we survive later levels I added Proximity Shell.
In Combination with Decaying Matter we get up to 4 stacks of Armor at a time.
Damage:
The catalysts are the main source of damage.
Both elemental- as well as critical damage make this build still hit like a truck.
The low critical hit chance is taken care of by Subzero Node.
Possible Changes:
The critical hit chance feels kind of sluggish even with the support of Subzero Node.
Hence I suggest swapping out Elemental Power for Crit Chance, which lifts the base critical hit chance up to 51%.
(Please keep in mind that the catalyst order has to be adjusted accordingly.)
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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