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A teoria
Mushy the Mushroom looking Nimiod is build as an allrounder while preserving as much surviveability as possible.
Surviveability:
Both Decaying Matter and Varmpirc would damage us, but Vampiric only damages you under the sun -> There is no sun in the abyss!
Hence its the best allround healing ability.
To ensure we survive later levels I added Proximity Shell.
In Combination with Decaying Matter we get up to 4 stacks of Armor at a time.
Damage:
The catalysts are the main source of damage.
Both elemental- as well as critical damage make this build still hit like a truck.
The low critical hit chance is taken care of by Subzero Node.
Possible Changes:
The critical hit chance feels kind of sluggish even with the support of Subzero Node.
Hence I suggest swapping out Elemental Power for Crit Chance, which lifts the base critical hit chance up to 51%.
(Please keep in mind that the catalyst order has to be adjusted accordingly.)
Modules
Abilities
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
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