The theory
want to weaponize speed? Feel a bit like the flash or sonic the hedgehog?
This build is exakly that.
We attack enemies by entering dash/sprint near them, spam sprint button on/off and you constantly activate windburn for damage and Mirage for spawning a decoy and getting an instance of invisibility(up to 5 stack) thus we can be invisible almoust indefinitely withouth breaking it since we dont use normal attacks. and we create sand gilick clones to distract enemies as a cherry on top for enemy CC.
Windburn seam to scale off our speed stat instead essence/strenght.
We regain HP by using Anamis dodge into enemy heal upgrade from PC. (which also damages enemies with windburn)
Super Speed i guess is optional, it does help with random projectiles, though i didnt tried this build so far beyond lvl 40 abyss.
I think you can change it for:
Exorcise- current meta insta kill for most non Elite/Boss enemies.
Molting- auto revive with low cooldown.(this mutation seams underrated)
Like with most such builds damage slowly gets lower with levels, i cant tell if it will be good on high abyss levels but it is fun to use and a fun concept.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
A swift melee attack that damages nearby enemies and finishes in a tail spin.
A quick hop that passes through enemies.
Summon 3 crystal spires that periodically shoot obliterating shards at enemies.
Shoot homing electric sparks that chain to up to 5 targets.
Status effects
Up to 5 stacks of Cryo damage over time; at 5 stacks they clear and stun the victim.
The stun from maxing Frostbite: the enemy briefly cannot move or attack.
A storm core that passes through enemies dealing zone damage.
Status effects
Up to 5 stacks of Pyro damage over time: high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
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