must have been the wind
Anami by @ChampionKG · 1 days ago · edited 1 days ago · 76127
Description
want to weaponize speed? Feel a bit like the flash or sonic the hedgehog?
This build is exakly that.
We attack enemies by entering dash/sprint near them, spam sprint button on/off and you constantly activate windburn for damage and Mirage for spawning a decoy and getting an instance of invisibility(up to 5 stack) thus we can be invisible almoust indefinitely withouth breaking it since we dont use normal attacks. and we create sand gilick clones to distract enemies as a cherry on top for enemy CC.
Windburn seam to scale off our speed stat instead essence/strenght.
We regain HP by using Anamis dodge into enemy heal upgrade from PC. (which also damages enemies with windburn)
Super Speed i guess is optional, it does help with random projectiles, though i didnt tried this build so far beyond lvl 40 abyss.
I think you can change it for:
Exorcise- current meta insta kill for most non Elite/Boss enemies.
Molting- auto revive with low cooldown.(this mutation seams underrated)
Like with most such builds damage slowly gets lower with levels, i cant tell if it will be good on high abyss levels but it is fun to use and a fun concept.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Shoot homing electric sparks that chain to up to 5 targets.
Status effects
Up to 5 stacks of Cryo damage over time; at 5 stacks they clear and stun the victim.
The stun from maxing Frostbite — the enemy briefly cannot move or attack.
A storm core that passes through enemies dealing zone damage.
Status effects
Up to 5 stacks of Pyro damage over time — high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
Perks
Catalyzers (ordered)
+10% Cooldown Reduction, +20% Speed
+3.00m/s Speed, +0.35 Fire Rate Multiplier
+6.00m/s Speed
+60 Armor
+800 Health
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