Overlord Nimiod
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Build dossier

Overlord Nimiod

Plasma·Nimiod
Abyss #1Trending #2
Elemental DMGCrowd ControlFarming
2121 Abyss levelWrangler difficulty
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01

The theory

Nimiod is stupid strong, and this build manages to push that strength ridiculously far without touching Bleed at all. Instead, the entire setup is built around abusing Nimiod's own Node mechanics as much as possible.

From my testing, its Node ability seems nerfed in the sense that you normally can't benefit much from building around spamming the Node skill. This setup basically says screw that. It lets Nimiod spam Nodes nonstop and maintain up to 9 Nodes on command, so you can use them for practically every encounter instead of having to ration them.

With all 9 Nodes active, Nimiod gets 9 Armor stacks and 18 stacks EACH of Speed, Critical Rate, and Fire Rate. Crit gets even more ridiculous because simply attacking from the air near your Nodes can push you past 20 Crit stacks. At that point, investing Catalyzers into Crit, Attack Speed, or Cooldown is basically pointless, especially since Nodes have a cap on how low their cooldown can go anyway.

That lets almost the entire Catalyzer setup go toward Armor and HP, with only one offensive Catalyzer for Elemental Damage. You could sacrifice some of that defense for even more damage, but this setup gives you 600+ inherent Armor plus a large HP buffer. The Armor alone is slightly better than another Armor stack, so with 9 Nodes you're effectively sitting at a little over 10 Armor stacks worth of protection. The HP is extra insurance in case you zone out, leave your Nodes' range, let them drop, or eat a high-level mortar to the face without any Armor stacks.

Realistically, though, you should almost never be completely without Nodes. You can spam the hell out of them. Start each level by throwing down Nodes, then jump and use Offensive Strike. Every Offensive Strike restores a Node charge, and if you're quick enough you can use it twice in a single jump. Keep alternating between Nodes and Offensive Strike and you can rapidly build up and maintain all 9. Even when you aren't at 9, you should easily be able to keep at least 3–4 active throughout normal encounters.

Once it's running, that's basically it. Honestly you don't even have to understand the synergies to play this well. Nimiod is kinda OP imo.

This is probably the pinnacle of my builds so far. I decided to end the run after clearing Abyss 2121, but as you can see in the video, the build still had room to keep going. At that point, I had already beaten my previous personal record with Immortal Son Goku at Abyss 2001, and 2121 is already far beyond anything I think anyone would reasonably need to push.

02

Modules

HE
Head
Coiled Crown
+1 Essence
MO
Mouth
Coiled Mouth
+1 Essence
TE
Tentacles
Three-way Tentacles
+1 Essence
PO
Posterior
Posterior Lappets
+1 Essence
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Drop-Down Offensive Strike

Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.

Defensive
Blink Protocol

Blink a short distance, becoming Invulnerable and Invisible while teleporting.

Ultimate
Instant Diffusion

Swiftly swarm the field with 6 network nodes.

Primary
Current Chain

Send a spark of electricity that chains towards the 3 closest enemies.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Subzero Node

Deploy a node that grants increased Speed, Critical Chance and Fire Rate.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Together Strong
Gwigoon

Gain 1 Armor stack for each nearby minion.

Vampiric
Gwigoon

Heal whenever you deal damage but Burn while exposed to the sun.

Warm Up Strike
Anami

If the ability is stackable, gain 1 secondary ability charge on tertiary ability use.

05

Catalyzers · ordered

1 Corrupted Pure Element -100% Attack Power, +400% Elemental Damage Bonus
2 Strong Armor +60 Armor
3 Corrupted Armored Core +150% Armor, -50% Health
4 Strong Max Health +800 Health
5 Corrupted Lumbering Vitality +100% Health, -25% Speed
06

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