The theory
Made it as close to being a bullet heaven build as possible.
The abilities are specifically chosen for for shooting projectiles, burnout burst for more projectiles, Fractured shell to shoot more projectiles upon taking damage, and cannibalism for some healing.
Stats are built around a mix of fire rate multipliers and cooldown reduction with abit of elemental damage, speed and bulk for damage and survivability.
Modules
Abilities
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Shoot a projectile that damages enemies and stops on impact. Use the ability again to quickly teleport to the projectile's location.
Scatter your minions while you avoid incoming damage with an evasive cartwheel that grants Invulnerable.
Unleash a chaotic swarm of high-damage, self-destructing explosive minions.
Release a blast that shoots homing projectiles at nearby enemies.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Spawn up to 3 scout minions that follow you and shoot projectiles.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
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