Rammus the Armordillo

Rammus the Armordillo

New
Plasma
Tank

Kerapin · by @Branarian · 1h ago · 76127

Description

This is my first iteration of the beloved rolling tank from League of Legends. The playstyle is simply to run around and cause chaos. Using ultimate whenever available and spamming Mush Field (to imitate Rammus ultimate).
This build has no innate sustain, and is probably not viable for deep abyss.

Attributes

NatureEnduringExceptionalBoosts Strength+Recuperation
Strength28
Essence20
Vitality21
Recuperation25
Agility20

Base · Modules · Nature

Modules (4 slots)

Head
Aggressive Horn+1 Strength
Back
Jagged Shell+1 Strength
Tail
Sharp Osteoderm+1 Strength
Arms
Reinforced Appendages+1 Vitality

Main Element

PlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Abilities

Primary
Mud Shot

Shoot a burst of 4 projectiles that stick to the target and explode.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Mush Field

Toss spores that sprout a field which explodes with status stacks.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Perks

Energy Extractor
Packuran

Spawn a Power Blob on kill.

Power Drain
Ur-Sek

Apply Damage Reduction to enemies on direct hit. Gain Damage for each nearby affected enemy.

Proximity Shell
Kerapin

Gain up to 3 Armor stacks based on the amount of enemies in proximity.

Catalyzers (ordered)

1Strong
Speed

+6.00m/s Speed

2Strong
Ultimate Fill

+40% Ultimate Fill Rate

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