Description
This is my first iteration of the beloved rolling tank from League of Legends. The playstyle is simply to run around and cause chaos. Using ultimate whenever available and spamming Mush Field (to imitate Rammus ultimate).
This build has no innate sustain, and is probably not viable for deep abyss.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Shoot a burst of 4 projectiles that stick to the target and explode.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Toss spores that sprout a field which explodes with status stacks.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Catalyzers (ordered)
+6.00m/s Speed
+40% Ultimate Fill Rate
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