Tsunami Gilick

Tsunami Gilick

Cryo·Wrangler·Abyss LVL 100
Nova
Attack DMGTankCrowd Control

Gilick por @SmileyKip · há 3h · 77130

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Descrição

Meet the "Tsunami" Gilick! The Leviathan Gilick was my favorite evolution from the demo, so I wanted to show it some love by making an upgraded version to take on the abyss!

"Cannon Ball" is an incredibly strong secondary ability, and in conjunction with the lethal refreshment enhancement it means the fun never stops so long as you have enemies to kill. The problem being that, in the event that there are no smaller enemies to kill, there is no way to reasonably reset the cooldown.

To fix this flaw, I added the "Warm Up Strike" perk, which will let us reset our cooldown with a melee even in low enemy‑density environments. Not only that, but it also helps us maintain uptime with amplification, which grants cooldown reduction (CDR) as well as damage stacks. The CDR stacks are crucial, because with max stacks the cooldown of our counter refreshes while its invulnerability window is still up, meaning that with optimal play our gilick is virtually unkillable.

Your main combo should be Leap -> Counterblast -> Melee -> repeat, if you counterblast before leap and something consumes the block charge it may sometimes cancel the leap, and leap gives you three armor stacks during it anyway.

Your ultimate ability does TONS of damage to bosses so long as you have max attack power stacks from amplification and the boss is not currently in an armor phase, but make sure you only use it immediately after a leap, if you wait to long after a leap to ult your attack power and cooldown reduction stacks will expire while in the ult animation.

If you start getting into high abyss levels (100+) you need to immediately start using leaps and melees to build up your armor stacks upon entering a new level/stage so you don't get popped.

If you feel you need to, you can change From The Deep perk to a sustain perk like Vampirism. I found that I had so much block and armor that the three healing charges you get are more than sufficient, and I like the flavor of From The Deep for the theming of this voidling.

(an attached gameplay video will be added soonish.)

Attributes

NatureAthleticExceptionalReforça Strength+Agility
Strength25
Essence20
Vitality20
Recuperation20
Agility29

Base · Modules · Nature

Modules (4 slots)

Head
Frontal Fins+1 Agility
Tail
Swift Fin+1 Agility
Back
Dorsal Fin+1 Agility
Arms
Finned Limbs+1 Agility

Main Element

CryoHighly effective contra GenBots e Ancients.
Efeitos de estado
Frostbite

Até 5 stacks de dano Cryo ao longo do tempo; aos 5 stacks limpam-se e atordoam a vítima.

Frostbite Stun

O atordoamento de chegar ao máximo de Frostbite — o inimigo não se mexe nem ataca por breves instantes.

Abilities

Primary
Bog Shot

Shoot 20 lobbed projectiles in a wide area.

Cryo
Efeitos de estado
Frostbite

Até 5 stacks de dano Cryo ao longo do tempo; aos 5 stacks limpam-se e atordoam a vítima.

Frostbite Stun

O atordoamento de chegar ao máximo de Frostbite — o inimigo não se mexe nem ataca por breves instantes.

Secondary
Cannon Ball

Leap, slam, and create 3 damage-dealing water ripples.

Cryo
Efeitos de estado
Frostbite

Até 5 stacks de dano Cryo ao longo do tempo; aos 5 stacks limpam-se e atordoam a vítima.

Frostbite Stun

O atordoamento de chegar ao máximo de Frostbite — o inimigo não se mexe nem ataca por breves instantes.

Perks

Amplification
Anami

Gain a Damage stack on secondary ability use.

From the Deep
Gilick

After using an ability, for a short duration, jumping and landing will release damage-dealing water splashes.

Warm Up Strike
Anami

If the ability is stackable, gain 1 secondary ability charge on tertiary ability use.

Catalyzers (ordenados)

1Strong
Armor

+60 Armor

2Strong
Solid Muscles

+0 Attack Power, +30 Armor

3Strong
Attack Power

+12 Attack Power

4Corrupted
Slow And Steady

+100% Attack Power, -40% Fire Rate Multiplier

5Corrupted
True Neutral

+400% Attack Power, -100% Elemental Damage Bonus

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