Description
Made for the Acid Drip challenge and I wanted to see how well the other two perks interacted with each other for survivability.
Turns out Lumbering Vit + Armor makes you really tanky so I barely had a chance to use them synergizing with each other until the end.
Loosely inspired by Frankenstein's Monster hence why I opted out of any life-steal, unfortunately there are no skin patterns that add stitches so the head type which resembles common depictions of the monster is about as close as I could get along with a somewhat greenish color pallet.
P.S This build can probably go a lot deeper, but I got hungry and my PC sounded like it needed a licensed therapist. Might try to get deeper with this later though.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Perks
Catalyzers (ordered)
+0.7 Fire Rate Multiplier
Stats for this rarity are to be documented.
+100% Health, -25% Speed
+60 Armor
+3.00m/s Speed, +0.35 Fire Rate Multiplier
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