Codex · Species
Morfang
The Morfang is one of the few apex predators on Aulis. Renowned for their voracity, these voidlings consume their body weight in meat daily. Though primarily carnivorous, Morfangs are also avid scavengers. Their dens often contain piles of rotten carcasses, which they consume when the hunt is less successful. Armed with hooked claws and prominents underbites, Morfangs pierce through their prey with ease, draining their blood within minutes. Efficient, brutal, and relentless, they are predators engineered by evolution for a single purpose: to kill.
Element affinity
Morfang evolves along two natural elements.
Highly effective against
Lesion-spawns and
Crystallines.
Up to 5 stacks of Pyro damage over time: high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
Effective against all factions.
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Modules
Gold marks the modules unlocked by the Golden Egg mutations.
Abilities
Signature kit
fixed on every evolutionPrimary
6Baseline melee assault.
Slash repeatedly, with each attack increasing the number of slashes.
Charge and slash; hold to apply Bleed and increase damage.
Swipe all around yourself, damaging and applying elemental stacks.
Bite enemies in a devastating combo; on the last hit, turn Invisible.
Spin and slash enemies, releasing elemental projectiles.
Secondary
10Base dash-and-attack maneuver.
Lunge and bite each target 5 times, applying 1 elemental stack.
Lunge and bite, applying 3 stacks; has 3 additional charges.
Lunge, life-drain, and apply Bleed on each target hit.
Spawn projectiles applying 5 stacks and extend Lunging Bite width.
Lunge through 3 enemies to reset the ability stack.
Lunge and unleash a traveling black hole applying elemental status.
Lunge and bite, then turn Invisible and gain Critical Chance.
Charge, lunge, and bite for damage increasing with input duration.
Charge, lunge, and bite; release elemental projectiles randomly.
Perks from Morfang
These 17 come from the Morfang line, one per Mutated form. The gold ones need a Golden Egg mutation.
Apply Armor Reduction to enemies affected by Poison over time.
Spawn a black hole that pulls in nearby enemies when dealing Disintegration damage.
Create a damage-dealing shockwave that applies Disintegration to enemies when exiting a dash.
Triple damage dealt to enemies but double your damage taken.
Execute enemies on Hit Mark trigger. Killing an enemy applies Hit Mark to a distant enemy.
Execute enemies with Bleed below 50% health.
Gain 1 Fire Rate stack on kill.
Pass through, damage, and apply Disintegration to enemies while Invisible.
Release a wave that applies Burn to enemies around your character when using your primary ability.
Prevent death for a short duration. To fully prevent dying, kill an enemy while this ability is active.
Gain 2 orbital black holes that damage and apply Disintegration to enemies as they pass through them.
Burn damage splashes onto nearby enemies for 50% of the damage dealt.
Gain Speed and Damage stacks for each enemy with Burn nearby.
Gain temporary Armor stacks when killing an enemy affected by Burn.
On an enemy's first Disintegrate Overflow damage instance, persistently damage and disintegrate their surroundings.
Heal for 25% of damage dealt to enemies affected by Bleed.
After hitting an enemy with 5 Burn stacks, burning embers shoot out of the affected enemy, damaging and applying Burn on hit.
Community
Main element
Most picked abilities
Most picked perks
Most picked modules
Usage from the 20 published Morfang builds.
Hellmaw Hound Morfang
Shatter Cry Morfang
Platinum Morfan
Deadpull Molefang
Tears Of Death
Molefang
#Acid Drip pull Morfang
Irradiated Morfang
Doom slayer
Werewolf
Black Hole Blender
Evolution
The complete default line: 31 forms. Scroll sideways to follow both branches.
Golden Egg mutations
These forms hatch only from Golden Eggs. Each is a Mutated tier exclusive with its own primary, secondary, perk and modules.