Deadpull Molefang
Morfang · by @ChampionKG · 20h ago · edited 16h ago · 76127
Description
tractor beams deal huge amount of raw dmg due to other mutations dmg modifers, furthermore tractor beam range does seam to increase with voidlings size( this is why you should choose gigantic size while splicing) which we get even more thanks to Decaying matter.
As for our defense we constantly tunnel, we get stamina regen from tractor beams, so as long there is a single enemy present we can stay underground constantly regenerating HP and being immune to melle, projectiles, lasers.
Thinghs to avoid: explosions and radiation, or anythingh with AOE as burrow(tunneling) dosent protect us from those types of damage.
As we dont need to use any attacks this build might get boring fast but it allows you to min max catalysers as we dont rely on anythingh else than raw power and dmg, leaving some room for catalysers that increase HP, moving speed etc.
Also since we dont use any skills you can choose whatever you want. i chose feeding frenzy for that extra little heal if Abyss level Dots get too big to handle you can jump out of ground feeding frenzy dash trough some enemies and go back underground.
Drawbacks is our moving speed, as giant we move slow as molases but during tunneling our moving speed gets a tiny bit better. And AOE, were not compleetly immune to dmg while tunneling so avoid any aoe squares or radiation sphere enemies. Also our size means huge hitbox so we need to be carefull when not burrowing, like when we need to clear goop as tractor beam does not attack/clear those.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Spin and slash enemies, releasing elemental projectiles.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Lunge, life-drain, and apply Bleed on each target hit.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Catalyzers (ordered)
+100% Attack Power, -40% Fire Rate Multiplier
+10% Critical Chance, +20% Critical Damage
+12 Attack Power
+6.00m/s Speed
+400% Attack Power, -100% Elemental Damage Bonus
Comments 1 comment