The theory
BE ADVISED: 30 is the highest I've gone because I haven't had the time to do a true endurance run with the build yet.
Do you like fast paced melee combat? Do you like Black Holes? Well this build should satiate some of that. The build is simple, run at at enemies and hit them until they die. Dripping Swirl and Orbital Field handle large swaths of enemies within your vicinity while Vortex pulls things into the Orbital Field. Abyssal Grasp helps keep us sustained in combat so that we're not having to dive underground constantly. Speaking of being underground, while burrowing, the vortex and black holes still function, providing some safe damage over time if you need to stop and heal safely or want to capture a point unmolested.
While not a game-ruiner, flying bosses tend to be rather irritating since you'll be constantly jumping and swinging since the build lacks a true ranged weapon.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Uppercut and apply Float when the ability is empowered.
Burrow underground, evading enemy projectiles and melee attacks.
Burrow underground and place a trail of explosive mines, each detonating into a swarm of damage-dealing shrapnel.
Spin and slash enemies, releasing elemental projectiles.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Lunge and unleash a traveling black hole applying elemental status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
No comments yet. Be the first to weigh in.