Alpha-Kaiju Ur-Sek
UR

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Build dossier

Alpha-Kaiju Ur-Sek

Neutral·Ur-Sek
Attack DMGTankCrowd Control
800 Abyss levelWrangler difficulty
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01

The theory

Meet The ‘Alpha‑Kaiju’ Ur‑Sek, a lumbering hulking behemoth that makes up for their lack of speed with raw colossal power. I had so much fun with this build that I took it further than I usually like to go, but definitely not as far as this build can go.

Neutral element may be a tad redundant for Ur-Sek, but I aim to create a build of every element for every voidling, and this build is nevertheless very fun.

02

Modules

MA
Mandibles
Feral Mandibles
+1 Strength
BA
Back
Spiked Back
+1 Strength
AR
Arms
Callused Arms
+1 Vitality
MI
Miscellaneous
Infested Paws
+1 Vitality
03

Abilities

Main ElementNeutralNeutral against all factions.
Status effects
Bleed

Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.

Signature kitfixed, inherits the main element
Tertiary
Roar - Screech

Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.

Defensive
Blind Charge

Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.

Ultimate
Ur - Sek Swap

Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.

Primary
Thunder Bash and Slash

Chain electricity to nearby enemies and apply Elemental Status.

Neutral
Status effects
Bleed

Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.

Secondary
Bile Up - Vampiric Swarm

Sek unleashes 10 hivelings that life-leech enemies.

Neutral
Status effects
Bleed

Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.

04

Perks

Decaying Matter
Gwigoon

Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.

Fatal Wound
Morfang

Execute enemies with Bleed below 50% health.

Proximity Shell
Kerapin

Gain up to 3 Armor stacks based on the amount of enemies in proximity.

05

Catalyzers · ordered

1 Strong Max Health +800 Health
2 Corrupted Lumbering Vitality +100% Health, -25% Speed
3 Corrupted True Neutral +400% Attack Power, -100% Elemental Damage Bonus
4 Corrupted Slow And Steady +100% Attack Power, -40% Fire Rate Multiplier
5 Strong Fire Rate +0.7 Fire Rate Multiplier
06

Comments

4 comments
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@PanicState · 1 months ago
Didn't you just get through arguing with someone about how you specifically don't do deep pushes with abyss? It's not just this one either. Good number but tbf it looks like a slog to play. Lumbering plus decaying matter is just yikes.

I prefer the older themed and unusual combination builds.
@SmileyKipVerified Challenge winner Author · 1 months ago
I don’t think that was an argument, they just misunderstood what my priorities are with my builds, which we cleared up, and that was a while ago anyway. Besides, I never said I wouldn't go for a higher number ever. As a general rule I just do not find devoting that much time to a single run enjoyable, but if I have a build I find especially fun like this or my Hive Tyrant Packuran, I might decide to play it a little longer. I just happened to have more time that day as well.

As for Lumbering with Decay, true there may be some anti synergy there conceptually, but the build has so much innate sustain and armor between our perks and our Blind Charge ability that I never really felt the Decay damage. Thanks for checking out my builds though!
@PanicState · 1 months ago
Fair, it works. It's too bad decaying matter makes you slower even though it doesn't say it's supposed to. I see you've been really active on here but haven't seen you post on your channel for awhile. You planning to make any new builds?
@SmileyKipVerified Challenge winner Author · 1 months ago
I didn’t even know Decay did that, so I appreciate the tip. I like the slowing effects for this build because it makes you feel like a cumbersome titan, but Ur‑Sek gets so much movement out of his charge and from spamming his primary fire on either form that you don’t really have to engage with the speed penalty if you don’t want to. I actively dislike Lumbering on pretty much any other species though, so I get it.

As for videos, I treat it pretty casually and for fun, so I don’t want to force myself to do it if I just don’t feel like it, but I do hope to get back into it at some point. In the meantime I’m enjoying just posting my builds here.