Baby Frank

Build dossier

Baby Frank

Plasma·Ur-Sek
Attack DMGTankFarming
60 Abyss levelWrangler difficulty
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01

The theory

This is essentially just what I found to be the most effective build for Ur-Sek. He is my favorite species of voidling, so I made it a point to use it consistently. The idea is pretty simple: be super tanky, and do a lot of damage. The sustainability from Abyssal Grasp combined with the damage from Cursed Pact works to provide strong survival. You can ultimately use whichever third perk you prefer, however, I went with Super Speed as I prefer fast gameplay. But it would be interesting to see how far this build could go with some kind of revival perk.

I have found this build combination to be the most successful. I've pushed this build to around Abyss Level 60. I imagine you could bring this build to the moon with consistency, and a solid third perk. The trick is maximizing your combat time to limit any health loss from damage intake. As long as you are swinging, you will also be healing. I also suggest switching to Ur once you hit around level 50 for more survivability.

Enjoy!

02

Modules

MA
Mandibles
Feral Mandibles
+1 Strength
BA
Back
Spiked Back
+1 Strength
AR
Arms
Serrated Arms
+1 Strength
MI
Miscellaneous
Infested Paws
+1 Vitality
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Roar - Screech

Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.

Defensive
Blind Charge

Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.

Ultimate
Ur - Sek Swap

Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.

Primary
Thunder Bash and Slash

Chain electricity to nearby enemies and apply Elemental Status.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Bile Up - Vampiric Swarm

Sek unleashes 10 hivelings that life-leech enemies.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Abyssal Grasp
Gilick

Heal for 15% of melee damage.

Cursed Pact
Morfang

Triple damage dealt to enemies but double your damage taken.

Super Speed
Anami

Time warp while sprinting.

05

Catalyzers · ordered

1 Strong Max Health +800 Health
2 Strong Reinforced Vitality +30 Armor, +400 Health
3 Strong Healing Multiplier 1.28 Healing Multiplier
4 Strong Solid Muscles +0 Attack Power, +30 Armor
5 Strong Attack Power +12 Attack Power
06

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