Baby Frank
Ur-Sek by @ReggieTheTurtle · 21h ago · edited 2h ago · 76127
Description
This is essentially just what I found to be the most effective build for Ur-Sek. He is my favorite species of voidling, so I made it a point to use it consistently. The idea is pretty simple: be super tanky, and do a lot of damage. The sustainability from Abyssal Grasp combined with the damage from Cursed Pact works to provide strong survival. You can ultimately use whichever third perk you prefer, however, I went with Super Speed as I prefer fast gameplay. But it would be interesting to see how far this build could go with some kind of revival perk.
I have found this build combination to be the most successful. I've pushed this build to around Abyss Level 60. I imagine you could bring this build to the moon with consistency, and a solid third perk. The trick is maximizing your combat time to limit any health loss from damage intake. As long as you are swinging, you will also be healing. I also suggest switching to Ur once you hit around level 50 for more survivability.
Enjoy!
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Chain electricity to nearby enemies and apply Elemental Status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Sek unleashes 10 hivelings that life-leech enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Catalyzers (ordered)
+800 Health
+30 Armor, +400 Health
1.28 Healing Multiplier
+0 Attack Power, +30 Armor
+12 Attack Power
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