A teoria
BE ADVISED: 30 is the highest I've gone because I haven't had the time to do a true endurance run with the build yet.
Do you like fast paced melee combat? Do you like Black Holes? Well this build should satiate some of that. The build is simple, run at at enemies and hit them until they die. Dripping Swirl and Orbital Field handle large swaths of enemies within your vicinity while Vortex pulls things into the Orbital Field. Abyssal Grasp helps keep us sustained in combat so that we're not having to dive underground constantly. Speaking of being underground, while burrowing, the vortex and black holes still function, providing some safe damage over time if you need to stop and heal safely or want to capture a point unmolested.
While not a game-ruiner, flying bosses tend to be rather irritating since you'll be constantly jumping and swinging since the build lacks a true ranged weapon.
Modules
Abilities
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Uppercut and apply Float when the ability is empowered.
Burrow underground, evading enemy projectiles and melee attacks.
Burrow underground and place a trail of explosive mines, each detonating into a swarm of damage-dealing shrapnel.
Spin and slash enemies, releasing elemental projectiles.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Lunge and unleash a traveling black hole applying elemental status.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
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