The theory
Decided to try a bleed build, unfortunately I can't test it so I dunno if this is that good, it's mainly just following the bleed meta
Modules
Abilities
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
A swift melee attack that damages nearby enemies and finishes in a tail spin.
A quick hop that passes through enemies.
Summon 3 crystal spires that periodically shoot obliterating shards at enemies.
Shoot homing electric sparks that chain to up to 5 targets.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
A shard passes through enemies and returns, spawning secondary shards.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Perks
On damage taken, spawn a ravenous cyclone that drops healing orbs when dealing damage. 1-second cooldown between activations and a limit of 3 cyclones active at once.
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