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The theory
Bleed Nimiod inflicts Bleed and damage reduction with its primary ability while gaining damage stacks. fatal wound will execute enemies with bleed that drop low on health while Vampiric is thrown in for heals (actually fits the theme of this build being "bloody") (currently I only had the Exceptionally Enduring nature available)
Modules
Abilities
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Release a swarm of spores that assault the closest enemy.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
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