The Happy Executioner *UPDATED 6/25/26*
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Build dossier

The Happy Executioner *UPDATED 6/25/26*

Neutral·Gwigoon
CertifiedTop #2Trending #8
Tank
335 Abyss levelWrangler difficulty
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01

The theory

UPDATE 6/25/26 Abyss got nerfed hard and easier to reach higher floors so I tried this again. Was able to break into abyss 335 and died at 340.
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Hey ya'll. I'm Split Bear if you know me from Youtube.

I revamped this build into Executioner 2.0, which is what The Happy Executioner was originally supposed to be: a triple-element DoT Gwigoon with Poison, Fire, and Bleed all on one build.

The original version already cleared Abyss 206 on Wrangler difficulty and eventually died on Abyss 207. After the Abyss Nerfed, I updated this video to a long unedited proof video showing Levels 305 to 340. I cleared 335 and took a red portal then died at 340. And Holy Hell. I can survive but healing special mobs stacked on each other made it impossible and then so many effects caused me to crash.

After a lot of breeding, splicing, and probably too much theorycrafting, this is what I ended up with: The Happy Executioner.

The basic idea is that instead of relying mainly on big raw damage numbers, this Gwigoon uses Poison, Fire, Bleed, Hit Mark, minions, and execution effects as its main damage engine. Since high Abyss enemies often make your normal hits feel like they are doing almost no damage anyway, I optimized this around DoTs, fast tick damage, and executes instead of raw damage.

This build combines two different types of execute effects: Bleed execute and Hit Mark execute, while also using Hit Mark spreading. The goal is to constantly apply status pressure, create repeated damage events, and let the execution effects finish enemies off once they are weakened.

For Executioner 2.0, the element setup is:

Primary: Organic / Poison
Secondary / Minions: Pyro / Fire
General Skills: Neutral / Bleed

Primary is Organic because Poison has a lot of stacks to build, and your primary attack is the most reliable way to keep applying and refreshing it. Poison is not the main finisher, but it constantly rots enemies down and helps push them toward the dangerous part of their health bar.

The minions are Pyro because Fire is strong bonus pressure, but it is not the part I want the whole build depending on. In late Abyss, minions can die pretty quickly, even if you can spam them when you are safe. So Fire being on minions makes sense: they roam around, tag enemies, add extra burn damage, and take aggro, but if they die, the build does not fall apart.

The general skills are Neutral because that lets them apply Bleed, and Bleed is the important part. Bleed only needs fewer stacks than Poison, but it is the primary execute engine once enemies drop under 50% HP. Putting Bleed on your general skills means you are not relying on fragile minions to apply your most important status. You can use Aerial Pull to hit enemies, collide with them, apply or refresh Bleed, then escape with Gwigoon’s mobility, dodge tools, invulnerability, and self-healing.

That is the core loop: stack Poison with your primary attacks, send Fire minions out for bonus pressure and aggro, then use your general skills to reliably apply Bleed and set up the execute effect. Once enemies fall under 50%, the Bleed execute starts doing the real work. While minions work better with bleed early, late abyss even normal enemies are tanky and focus bleed proccing I felt was more important since you aren't quick executing anymore.

Gwigoon also handles the survival side really well. It has a lot of armor, self-healing, high mobility, flight, dodge i-frames, invulnerability, and minions that can take aggro. As long as you are not just standing still and face tanking everything, you should not be dying very early in Abyss and this build can take a few hits in 200+ Wrangler difficulty.

Because so much of the damage comes from status pressure, fast damage ticks, and execution effects, I was able to lean pretty heavily into defensive catalyzers instead of only stacking raw damage. That ended up being important at higher Abyss floors, where enemies can have massive HP pools, Healing mutations, and enough scaling that normal damage starts feeling less reliable.

Taking damage was not the main issue by the end. The bigger problem was how much health and defense everything had, on top of so many healing enemies spawning near each other and reversing the damage I was doing. That is where the run started feeling almost impossible to push further, at least for me.

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HOW TO BREED A TRIPLE ELEMENT
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I also found out through breeding that triple-element babies are possible, but lining up the exact Primary / Secondary / General element spread with the right body parts, abilities, and passives can be stupidly rare. This took multiple generations of breeding to finally line up Organic, Pyro, and Neutral on the same Gwigoon while keeping the full build intact.

So here is what I specifically did in a nutshell for breeding. Elements will be in relative order for primary, secondary, and general elements to hopefully guide ya'll into making your own:

1 - Spliced Gwigoon with Organic, Pyro, Plasma and all the body parts and passives you want in your FINAL build. Breed with Regular Neutral Max Gwigoon = A1. A1 is missing some body parts and only 2/3 passives but has Neutral, Pyro, Neutral. Make sure it has the Spliced parent's skills and not the base gwigoon's.

2 - Spliced Gwigoon breed with A1 = B1.
B1 now has all body parts, still 2/3 passives but Organic, Pyro, Neutral.

3 - Breed Spliced Gwigoon with B1 until you get Executioner 2.0.
Should now have all parts, all passives, and Organic, Pyro, Neutral. For all DoTs on one build.
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So Executioner 2.0 is the complete version of the original idea: a triple-DoT flying Gwigoon. Bleed execute + Hit Mark execute feels really strong in my opinion, and I hope this helps anyone else wanting to push Abyss and test some builds.

02

Modules

EA
Ears
Head Quills
+1 Vitality
NE
Neck
Wise Beard
+1 Vitality
TA
Tail
Skinny Heart
+1 Vitality
MU
Mutated
Elongated Claws
+1 Strength
03

Abilities

Main ElementNeutralNeutral against all factions.
Status effects
Bleed

Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.

Signature kitfixed, inherits the main element
Tertiary
Aerial Pull

Shoot a projectile that damages enemies and stops on impact. Use the ability again to quickly teleport to the projectile's location.

Defensive
Evasive Acrobatics

Scatter your minions while you avoid incoming damage with an evasive cartwheel that grants Invulnerable.

Ultimate
Tumbling Frenzy

Unleash a chaotic swarm of high-damage, self-destructing explosive minions.

Primary
Recovery Vault

Heal self and minions while damaging enemies.

Organic
Status effects
Poison

Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.

Slow

Slowed enemies move and attack slower, scaling with the number of stacks applied.

Secondary
Funky Flippers

Spawn up to 5 funky minions that damage enemies near their stench.

Pyro
Status effects
Burn

Up to 5 stacks of Pyro damage over time: high damage that expires quickly.

Fear

Feared enemies run away from your voidling for the duration.

04

Perks

Airborne Pathogen
Nimiod

On Hit Mark trigger, spread an airborne pathogen to a random enemy. The pathogen applies Hit Mark.

Exorcism
Morfang

Execute enemies on Hit Mark trigger. Killing an enemy applies Hit Mark to a distant enemy.

Fatal Wound
Morfang

Execute enemies with Bleed below 50% health.

05

Catalyzers · ordered

1 Strong Armor +60 Armor
2 Strong Solid Muscles +0 Attack Power, +30 Armor
3 Strong Reinforced Vitality +30 Armor, +400 Health
4 Corrupted Armored Core +150% Armor, -50% Health
5 Strong Max Health +800 Health
06

Comments

20 comments
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@ayedeejay · 1 months ago
does anyone have any idea why my bleed isnt triggering? honestly it seems as if a lot of my status effects dont really build up like they do in your video. i cant tell if theres something im doing wrong gameplay-wise or if i messed up in breeding. but all my skills and everything look the same as they do in the vid. only thing that i dont have perfect are my stats.
@AzeilVerified Wrangler #1 Author · 1 months ago
Best I can think of: have you maxed out your Cerebrum Enhancements for Gwigoon? Stuff like Inherited Genes and Elemental Collapse are needed to even trigger elemental effects. For the bleed if you followed the triple element your aerial pull is gonna be your main way at applying bleed. I have a guide on the channel related to the video if you want a faster clearing variant.

Apart from that just make sure the skills are inherited properly and the proper element which it sounds like you already did.
@ayedeejay · 1 months ago
that definitely might be it. i probably havent filled out the entire tree! im so silly. thanks again! love your builds! keep up the killer work!
@Julisi · 1 months ago
Dude! I just made one myself! I'm so excited to try out the triple element combo. I spent all day trying to get it after we messaged on Youtube and I finally got it! Great guide man! Keep it up!
@AzeilVerified Wrangler #1 Author · 1 months ago
Nice! Thank you and hopefully it helps and you enjoy it. The current triple element (Organic, Pyro, Neutral) I optimized for late abyss runs. But if you want faster farming which imo it could still easily reach 100+, Organic, Neutral, Pyro might work better to have your minions apply it and trigger hitmark spreading a lot easier.
@Agony Supporter · 1 months ago
Insane
@RayCorsoVerified Wrangler #10 · 1 months ago
Great build I love Gwigoon hes my favourite!
@AzeilVerified Wrangler #1 Author · 1 months ago
Hey, thanks. I actually got the idea partially from watching your build on here after seeing how strong bleed could be. Nimiod looks really strong if I could get used to the play style lol.
@MenakaAdmin Wrangler #4 · 1 months ago
Okay, who's chopping onions in here. This is exactly why I built splicing.gg :') Thank you both
@AzeilVerified Wrangler #1 Author · 1 months ago
I actually updated the build. This was a dual element because my breeding never produced a triple element baby WITH neutral as one of them. I just recently managed to get one so it has been properly updated to now feature all 3 DoTs for even faster tick damage.
@MenakaAdmin Wrangler #4 · 1 months ago
You gotta teach me how to breed elements into the abilities. ps update the element on the 2nd ability.
@AzeilVerified Wrangler #1 Author · 1 months ago
The example I have is a bit long but I added a section at the end of the build of how exactly I bred it from the original parents down to the one I was after. Good luck with breeding and hope it helps!
@MenakaAdmin Wrangler #4 · 1 months ago
Don't know how but you keep raising the bar, impressive!
Thanks for sharing.
@AzeilVerified Wrangler #1 Author · 1 months ago
I actually just discovered for myself that triple elemental babies with one of them being neutral is possible but rare. So I am going to update the build to what it was originally supposed to be. I thought Dual element was the limit before lol.
@AzeilVerified Wrangler #1 Author · 1 months ago
Hey just wanted to let you know I updated this one since Abyss got heavily nerfed. New clear is 335 and I sent the long video for review.

Also should this be 335 or 340? I saw a build get cleared for 290 even though it looks like they crashed on that level. They did not actually clear it. I cleared this one on 335 but I hard crashed at 340 due to all the effects.
@MenakaAdmin Wrangler #4 · 1 months ago
Hey there, should be 335.. I'll have a look on the other build to confirm I was pretty sure he crashed after, let me have a look.
@MenakaAdmin Wrangler #4 · 1 months ago
Yep you're on spot, that one is on me... Mb! Thanks for letting me know.
@AzeilVerified Wrangler #1 Author · 1 months ago
Ok, thanks for the clarification, so mine should be 335 then instead of 340.
@Beary · 1 months ago
Holy crap those are some long fights in that video. But way to blow it out of the park compared to the last build.
@AzeilVerified Wrangler #1 Author · 1 months ago
Yeah. The 206 boss kept phasing out and respawning which made it take even longer. I updated the build video to have an edited shorter one. But I left the long mostly unedited run as a link in case any one still wants to see those really long fights.