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Description
Place holder info till I update:
I have attached a long unedited video of not only doing boss 200 but fighting through until dying at 207 with multiple pop ups of difficulty in case there are doubts.
Combines TWO different types of executes, bleed and hit mark with hitmark that spreads.
Has a lot of armor and self heals. As long as you aren't face tanking you shouldn't die very early in abyss.
Since high abyss you are doing 1 damage mostly anyways, I optimized this for DoTs and executes to take out smaller enemies much easier.
Primary applies poison and self heals. Secondary is so that it does constant aoe tick damage and applies bleed. Enough cooldown to use your dodge and your aerial pull as ways to evade.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Heal self and minions while damaging enemies.
Status effects
Up to 15 stacks of Organic damage over time — low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Spawn up to 5 funky minions that damage enemies near their stench.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Perks
Catalyzers (ordered)
+60 Armor
+0 Attack Power, +30 Armor
+30 Armor, +400 Health
+150% Armor, -50% Health
+800 Health
Thanks for sharing.