The theory
still theoratical, and I just felt like it, I decided to make a gladiater,
I took ursek for the tank and damage, gave it more attack power , vitality and some agility.
I decided to use the status effect applying primary with a life drain secondary, and for the mutated perks, I got orbital field to damage and apply disintigration to enemies close to you, feasting to heal from the disintigration applied by the primary and orbital field, and fractured shell to deal damage when you get damaged, you could switch around the last perk if some perks might work better.
now with catalyzers adding more damage, boost to status effects, a bulk boost and speed boost, not sure what could be the optimal playstyle for it since I can't test it but if you want to try it, you could comment how you used it or if you modified it, tbh, theres probably someone out there who atleast made something similair but idk, just decided to make this.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.
Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.
Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.
Chain electricity to nearby enemies and apply Elemental Status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Sek unleashes 10 hivelings that life-leech enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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