Description
Keep mind i havent tried it far yet. But i can see it being able of going as far as you want.
If you want to do a lot of damage even against the shield modifier enemies. This build can do just that.
The disintigration on each hit + volatile ember activating each hit + aftershock activating each melee attack makes you go up to 4 damage each hit. And with all enhancements, you can get speed and armor buffs from the ultimate.
How to use: try and stack up your armor and speed first by spamming the ultimate while keeping distance from the boss. If you have enough boosts (around 8 armor) you can go in and either use ur for its bleed and extra heal if you want to play more defensive, or go all in with sek which has an insane hit rate, so when all those hits deal 4 damage into the shields, it can make quick work of the bosses. So its best to try and use sel when you feel safe to do so, and ur if things get tricky. Keep in mind sek is also the only one who can afflict burn for volatile ember at the start, so try and always attack the enemy with both ur and sek to keep the burn applied as volatile ember afflicts it again itself when you hit the enemy.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Chain electricity to nearby enemies and apply Elemental Status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Sek unleashes 24 hivelings that apply Elemental Status.
Status effects
Up to 5 stacks of Pyro damage over time — high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
Perks
After hitting an enemy with 5 Burn stacks, burning embers shoot out of the affected enemy, damaging and applying Burn on hit.
Catalyzers (ordered)
+0.7 Fire Rate Multiplier
+100% Health, -25% Speed
+3.00m/s Speed, +0.35 Fire Rate Multiplier
+40% Ultimate Fill Rate
+100% Ultimate Fill Rate, -50% Health
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