Descrição
Swim in earth and then Jaw your unsuspecting enemies.
- Fatal wound - current meta pretty much kill anythingh quickly below 50% HP bosses included
- Soul Crushing - tiny heal but we take this for DMG buff stacks, this build can actually swap this for somethingh else, however this is the one i used for 109 abyss level run.(i could continie but im still unlocking catalysts)
3 Windburn - not so secret sauce of this build, key element aswell, this while tunneling (burrow), gives us both direct damage and stacks of burn/frost debuff, (frost stun very often) just while we moving around underground(We create wind like waves on ground surface making it look like shark fin poking out of water), but thats not all, windburn mutation seams to be based on speed so while we use feeding frenzy the dash seam to greatly boost damage of mutation, thus making FF a mini nuke skill.
In short we tunnel around and use feeding frenzy to apply bleed/finish off enemies and deal considerable damage, due to additional damage source from windburn, while also healing up. and than burrow again and repeat. Fun little land shark roleplay build. essential mutations are winburn and Fatal wound, third mutatin is rather interchengable depending on what you would like, like healing or some damage/armor buff boost since we deal frost/burn/bleed this opens up options for both buffs and heals.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Charge and slash; hold to apply Bleed and increase damage.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Lunge, life-drain, and apply Bleed on each target hit.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Perks
Catalyzers (ordenados)
+6.00m/s Speed
+800 Health
+60 Armor
+150% Armor, -50% Health
+10% Cooldown Reduction, +20% Speed
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