Marksman Packuran
PA

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Build dossier

Marksman Packuran

Plasma·Packuran
New
Elemental DMGTankCrowd Control
510 Abyss levelWrangler difficulty
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01

The theory

Meet The "Marksman" Packuran, a skilled sniper that always gets their mark with powerful bursts and strong sustained fire to heal from, thanks to our storms. Exorcism + Mark Of The Storm is a tried and true combo, but Packuran may be the best user of it due to his ability to actively place marks on demand with their secondary.

I had planned to make a bleed variant of this build, trading Mark Of The Storm’s aoe and consistent damage to heal off of for Fatal Wound to go hard into boss killing bursts, but Sniper Shot seems to really prefer elemental damage, which obviously incentivizes plasma. While I could have made a hybrid neutral and plasma voidling, I do not personally find that level of optimization to be fun or interesting.

02

Modules

AN
Antenna
Rocky Palpi
+1 Vitality
WI
Wing
Split Wings
+1 Essence
AR
Arm
Layered Exoskeleton
+1 Vitality
GE
Gem
Jeweled Back
+1 Essence
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Gem Strike

A swift melee attack that damages nearby enemies.

Defensive
Concussive Slam

A short dash that stuns nearby enemies.

Ultimate
Void Maw

Invoke a wormhole that sucks in nearby enemies and collapses into a blast of damage.

Primary
Cursed Ground

Curse the ground and shred through enemy resistances.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Sniper Shot

Charge a beam attack applying Hit Mark with increased damage.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Exorcism
Morfang

Execute enemies on Hit Mark trigger. Killing an enemy applies Hit Mark to a distant enemy.

Mark of the Storm
Kerapin

On Hit Mark trigger, summon a damage-over-time typhoon. Enemies within range periodically take Hit Mark.

Vampiric
Gwigoon

Heal whenever you deal damage but Burn while exposed to the sun.

05

Catalyzers · ordered

1 Corrupted Armored Core +150% Armor, -50% Health
2 Strong Max Health +800 Health
3 Strong Speed +6.00m/s Speed
4 Strong Elemental Power +32% Elemental Damage Bonus
5 Corrupted Pure Element -100% Attack Power, +400% Elemental Damage Bonus
06

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