Gilick

Build dossier

Nuke slam spam

Plasma·Gilick
New
Attack DMG
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01

The theory

Ngl, purely theoretical since I only have demo so I can't test it ( if your interested, you can try and comment ) but I basically decided to go full in on how I used gilick in the demo with spamming the secondary ability where I jump once or twice and hold right click while looking for a good spot to slam, if you have maxed out the Cerebrum Enhancer, you should have the upgrade where the slam radius increases when your jumping/in the air and you regain secondary stacks on kill, so I infested a decent bit in to attack power so that you are more likely to deal enough damage to kill a enemy when you use the move, but when it comes to bosses, I recommend you either use 1 stack on the boss, then spam your other stack on enemies that die in 1 attack while waiting for the other stack to regen (could fit both the boss and a 1 slam kill enemy in the radius) or if you think you can deal enough damage, full send both stacks on the boss.
If you want a explanation on the perks and abilities, I picked the homing primary so that if you decide to still use it, wether it be due to your situation or another variable, it will likely atleast hit a enemy but doubt it would do much damage, the secondary I chose cannonball because ,atleast to me, it seems to deal the most damage out of all the secondaries, but if you think the other secondaries deal the same amount, you can switch it with the sandstorm one, for the mutated perks, I chose amplification so you continuously deal more damage, cursed pact to deal even More damage and vampiric to partially counteract the double received damage, though if the abyss does turn out to have a sun, you could switch it out with one of the following: evasive flight maneuvers since your gonna be jumping a fair bit to reduce incoming damage, ravenous cyclone to damage and heal, or volcanic glass skin to help reduce incoming damage (which depending on how long the block charge lasts, could make you near immortal as long as you kill enemies when you use secondary, so I recommend switching to it if you think it fits better) for the Catalyzers and modules, I went for a mix of attack power and defensive boosts to deal more damage and help counteract the double received damage, though you could switch out the back module for a Strength module if you think you have enough health.

P,S. Extra notes on using this is that you should try to slam as many enemies as you can and try to maneuver out of the way of as many attacks as you can and try to keep spamming the secondary, theoretically, this Splicing combo should be good as long as you can kill enemies with 1 slam/secondary attack but there could be other factors that I don't know about that could make this worse since I only have the demo at the moment, will note you can switch out the Catalyzers if it turns out there are other factors or you think that some different Catalyzer combinations work better, just note I haven't played the full game yet and haven't studied videos alot.
P.S.S. since I can't test it, i don't know what to put for the abyss level stuff.

02

Modules

HE
Head
Reinforced Jaw
+1 Strength
TA
Tail
Sturdy Stub
+1 Strength
BA
Back
Bony Plates
+1 Vitality
AR
Arms
Reinforced Legs
+1 Vitality
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Slash And Bash

Dash and slash, executing low-health enemies.

Defensive
Counter Blast

Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.

Ultimate
Blunder Streak

Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.

Primary
Seekers Burst

Shoot 3 homing projectiles with 50% elemental status chance.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Cannon Ball

Leap, slam, and create 3 damage-dealing water ripples.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Amplification
Anami

Gain a Damage stack on secondary ability use.

Cursed Pact
Morfang

Triple damage dealt to enemies but double your damage taken.

Vampiric
Gwigoon

Heal whenever you deal damage but Burn while exposed to the sun.

05

Catalyzers · ordered

1 Strong Reinforced Vitality +30 Armor, +400 Health
2 Strong Healing Multiplier 1.28 Healing Multiplier
3 Corrupted True Neutral +400% Attack Power, -100% Elemental Damage Bonus
4 Strong Max Health +800 Health
5 Strong Attack Power +12 Attack Power
06

Comments

2 comments
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@spl1cEv0idE New Author · 6 days ago
Pls read the theory first, but basically, spam the secondary and your free to switch out the last mutated perk, the back module, and the Catalyzers (for specifics, check the theory)
@spl1cEv0idE New Author · 6 days ago
And I can't test it so you can test it for yourself