UR
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Dossiê da build
A.P.U, Abyss Purifier Ur-Sek
A teoria
A mix of tank and one shotter (Use Ur to one shot [Sek's armor reduction from tertiary can help it as well], use Sek if you cant one shot). Tertiary is important for both survivability (Ur's tertiary deals damage reduction) and faster/easier killing (Sek's tertiary deals armor reduction) so make sure to use them regularly (Ur's tertiary also deals good damage for crowd control).
I managed to hit level 283 in wrangler but my game crashed because of the constant spawn of small duplicating lesions, im sure it can go over 300 if your game doesnt crash.
Note: Be careful with the enemies that has one shot potential, Ur-Sek's passive ability "Symbiotes" will keep you alive against constant small damage, but it cant keep that up if you are taking high damage
Note2: At higher abyss, dont switch to Sek if there is too much tanky or one shot potential enemy, because Ur has 1 permanent armor stack which helps a lot when your flickering perk is in the speed mode
Modules
Abilities
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.
Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.
Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.
Chain electricity to nearby enemies and apply Elemental Status.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Sek unleashes 10 hivelings that life-leech enemies.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
I made some changes on the build and will update it here once I finish the video (I keep losing my runs due to stucking bugs, even unstuck doesnt work)