Description
haven't been able to test it fully yet. This build is the definition of glass cannon. The Impending Doom perk is the key that makes this build even remotely possible, without it you would likley be oneshot with no recovery anywhere above floor 100. Ended up dying on floor 122 due to a lack of enemies non protected enemies. Could probably go further.
This build takes skill. Youll have to practice and learn when to keep enemies alive so you can firther your run, when to use your healing charges inbetween mission objectives, and when you can save murder everything in sight.
PLease DM me on discord @geemon with your highest floor completed and difficulty, or any chnages you made! I would love to see this build evolve to its finest form of pure, unchecked DPS.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Shoot two high-rate-of-fire beams with armor reduction.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Charge a beam attack applying Hit Mark with increased damage.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Catalyzers (ordered)
+12 Attack Power
+100% Attack Power, -40% Fire Rate Multiplier
+400% Attack Power, -100% Elemental Damage Bonus
+32% Elemental Damage Bonus
+40% Critical Damage
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