Description
tbh idk, damage i guess, wasnt expecting such a deep run. uhhh. ill update this part when im less hungry
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Shoot two high-rate-of-fire beams with armor reduction.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Charge a dash applying Fear, leaving a trail with elemental status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.
Prevent death for a short duration. To fully prevent dying, kill an enemy while this ability is active.
On Hit Mark trigger, summon a damage-over-time typhoon. Enemies within range periodically take Hit Mark.
Catalyzers (ordered)
+12 Attack Power
+100% Attack Power, -40% Fire Rate Multiplier
+400% Attack Power, -100% Elemental Damage Bonus
+20% Cooldown Reduction
+20% Critical Chance
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