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Attributes
NatureAthleticExceptionalBoosts
Strength+
Agility
Base · Modules · Nature
Modules (4 slots)
Mandibles
Feral Mandibles
+1 Strength
Back
Spiked Back
+1 Strength
Arms
Serrated Arms
+1 Strength
Miscellaneous
Infested Paws
+1 Vitality
Main Element
Abilities
Primary
Bash - Parasitic Strike
Sek's slashes self-inflict damage but deal drastically more.
Status effects
Bleed
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Secondary
Bile Up - Electric Hive
Sek unleashes 1 hiveling that creates an Elemental Status field.
Status effects
Bleed
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Perks
Catalyzers (ordered)
1Corrupted
-50% Critical Chance, +150% Critical Damage
2Strong
+20% Critical Chance
3Strong
+10% Critical Chance, +20% Critical Damage
4Strong
+40% Critical Damage
5Corrupted
+400% Attack Power, -100% Elemental Damage Bonus
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