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Description
Alright y’all, meet Rawr, the Airborne Goon.
Rawr is a pure Neutral Bleed build built around staying airborne almost all the time. The point is to stack as much attack power as possible with True Neutral, stay as tanky as possible in case you do take a hit while airborne, and use Bouncing Spark as the main attack.
Bouncing Spark is perfect here because it attacks fast, helps keep you airborne, works almost like a ranged skill, bounces between targets, and applies Bleed from a safe distance — literally as far above the stage as you can.
The real engine comes from the perks. Fatal Wound gives the build its Bleed execute once enemies fall under 50% health. Transfusion helps keep you alive by healing from the damage you deal, which for some reason heals a ridiculous amount of HP. Mark of the Storm turns Hit Marks into a typhoon-style AoE that ticks extremely fast and applies even more Hit Marks.
So the loop is simple: stay in the air, keep firing Bouncing Spark from above, spread Bleed, trigger Hit Marks, let Mark of the Storm create fast AoE tick damage, and then let Fatal Wound clean everything up once enemies drop low enough. The only time you really land is to lure stacked healing mobs away from each other and take them out.
I’ll be honest though — this is probably the most boring build I’ve ever made. Not the weakest. Not even close. This thing definitely pushes Abyss.
But the actual gameplay loop is just flying as high as possible, holding primary attack, dropping Bouncing Spark straight down, and waiting for Bleed, Mark of the Storm, and Fatal Wound to do the work.
It works so well that it almost becomes the problem. There were points where I wasn’t even really reacting anymore. I was just floating above the map, watching numbers tick, waiting for enemies to fall under half health.
And I’m not joking when I say this: I’m pretty sure I actually started falling asleep mid-flight attack. That’s how monotonous this build gets.
The monkeys are still useful early, but they are not really the star of this version. When you are flying most of the time, they mostly act as light distraction, extra pressure, or a way to nuke an isolated target.
The main build is you raining down bouncing Bleed attacks from the sky while the storm engine and Bleed execute do the real work in damage and keeping you alive.
Attributes
Base · Modules · Nature
Modules (4 slots)
Main Element
Abilities
Shoot a bouncing arc projectile that seeks targets and applies Elemental Status.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Spawn up to 5 funky minions that damage enemies near their stench.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Perks
Catalyzers (ordered)
+60 Armor
+150% Armor, -50% Health
+30 Armor, +400 Health
+800 Health
+400% Attack Power, -100% Elemental Damage Bonus
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