Rawr - The Airborne Goon

Rawr - The Airborne Goon

Neutral·Wrangler·Abyss LVL 441
Trending #1Nova
Attack DMGTankFarming

Gwigoon por @AzeilVerificado · há 2h · editada há 2h · 76319

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Descrição

Alright y’all, meet Rawr, the Airborne Goon.

Rawr is a pure Neutral Bleed build built around staying airborne almost all the time. The point is to stack as much attack power as possible with True Neutral, stay as tanky as possible in case you do take a hit while airborne, and use Bouncing Spark as the main attack.

Bouncing Spark is perfect here because it attacks fast, helps keep you airborne, works almost like a ranged skill, bounces between targets, and applies Bleed from a safe distance — literally as far above the stage as you can.

The real engine comes from the perks. Fatal Wound gives the build its Bleed execute once enemies fall under 50% health. Transfusion helps keep you alive by healing from the damage you deal, which for some reason heals a ridiculous amount of HP. Mark of the Storm turns Hit Marks into a typhoon-style AoE that ticks extremely fast and applies even more Hit Marks.

So the loop is simple: stay in the air, keep firing Bouncing Spark from above, spread Bleed, trigger Hit Marks, let Mark of the Storm create fast AoE tick damage, and then let Fatal Wound clean everything up once enemies drop low enough. The only time you really land is to lure stacked healing mobs away from each other and take them out.

I’ll be honest though — this is probably the most boring build I’ve ever made. Not the weakest. Not even close. This thing definitely pushes Abyss.

But the actual gameplay loop is just flying as high as possible, holding primary attack, dropping Bouncing Spark straight down, and waiting for Bleed, Mark of the Storm, and Fatal Wound to do the work.

It works so well that it almost becomes the problem. There were points where I wasn’t even really reacting anymore. I was just floating above the map, watching numbers tick, waiting for enemies to fall under half health.

And I’m not joking when I say this: I’m pretty sure I actually started falling asleep mid-flight attack. That’s how monotonous this build gets.

The monkeys are still useful early, but they are not really the star of this version. When you are flying most of the time, they mostly act as light distraction, extra pressure, or a way to nuke an isolated target.

The main build is you raining down bouncing Bleed attacks from the sky while the storm engine and Bleed execute do the real work in damage and keeping you alive.

Attributes

NatureRelentlessExceptionalReforça Recuperation+Agility
Strength21
Essence20
Vitality23
Recuperation25
Agility25

Base · Modules · Nature

Modules (4 slots)

Ears
Head Quills+1 Vitality
Neck
Wise Beard+1 Vitality
Tail
Skinny Heart+1 Vitality
Mutated
Elongated Claws+1 Strength

Main Element

NeutralNeutral contra todas as fações.
Efeitos de estado
Bleed

Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.

Abilities

Primary
Bouncing Spark

Shoot a bouncing arc projectile that seeks targets and applies Elemental Status.

Neutral
Efeitos de estado
Bleed

Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.

Secondary
Funky Flippers

Spawn up to 5 funky minions that damage enemies near their stench.

Neutral
Efeitos de estado
Bleed

Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.

Perks

Fatal Wound
Morfang

Execute enemies with Bleed below 50% health.

Mark of the Storm
Kerapin

On Hit Mark trigger, summon a damage-over-time typhoon. Enemies within range periodically take Hit Mark.

Transfusion
Morfang

Heal for 25% of damage dealt to enemies affected by Bleed.

Catalyzers (ordenados)

1Strong
Armor

+60 Armor

2Corrupted
Armored Core

+150% Armor, -50% Health

3Strong
Reinforced Vitality

+30 Armor, +400 Health

4Strong
Max Health

+800 Health

5Corrupted
True Neutral

+400% Attack Power, -100% Elemental Damage Bonus

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