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Status Effect Central
The theory
This was built around trying to inflict as many status effects as possible, while being able to have sustainability.
picked the Nimiod due to its rate of fire, and the Plasma element for its abilities as it seemed to be the strongest. Changed Secondary ability to no element to inflict bleed.
adding Stink Bomb and Immolation adds poison and burn to the attacks as well. Vampiric is just for healing.
(my build has Exceptionally Ferocious currently)
Modules
Abilities
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Release a swarm of spores that assault the closest enemy.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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