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Dossiê da build
Status Effect Central
A teoria
This was built around trying to inflict as many status effects as possible, while being able to have sustainability.
picked the Nimiod due to its rate of fire, and the Plasma element for its abilities as it seemed to be the strongest. Changed Secondary ability to no element to inflict bleed.
adding Stink Bomb and Immolation adds poison and burn to the attacks as well. Vampiric is just for healing.
(my build has Exceptionally Ferocious currently)
Modules
Abilities
Efeitos de estado
Até 5 stacks de dano Neutral ao longo do tempo, com a cadência de ticks mais rápida.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Release a swarm of spores that assault the closest enemy.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Efeitos de estado
Até 5 stacks sem dano ao longo do tempo; cada stack além de 5 desencadeia um overflow de Plasma com dano massivo.
Inimigos em flutuação pairam no ar durante alguns segundos antes de cair.
Ainda sem comentários. Sê o primeiro a participar.