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The theory
First time build, my idea behind it was with the current meta I wanted to do as many hits as possible and build out tankiness with Catalyzers , i hate being slow so i went a little speed as well, can easily switch it out with something else if you please.(UPDATE- i switched out the speed for a bit more tankiness and moved around the catalyzers to work better.)
Build focusses on apply disintegration overflow procs and building attack speed with subzero nodes. Something that helped me push far in abyss with later bosses was building up your passive flying stacks and slamming on top of the boss for the extra hits from the DOT enhancement in nimiods tree, started to see it added a good chunk of damage numbers and bosses melted faster. All in all a very fun build, screen clears pretty quick with the spreading of executing marks. The mark storms also add lots of numbers onto the bosses.
Vampiric was taken for abyss, you can supplement it for any other kinda healing you like if you dont like vampiric for the base story.
Sad it ended due to a hardware issue, but got to 290! New updated version is a lot tankier. Would love to see what floors people get to if they try this out!
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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